It is absolutely irrelevant how big he is. I’ll explain exactly why.Īn important point that is not well understood in the game is that a break room has only a capacity of 10, I’ll explain more precisely. In the beginning, a break room may be smaller, but over time we need larger and several break rooms. Our employees will otherwise fall over exhausted and then sleep on the floor forever.Ī staff room should not be too small, as we should put about 10 or more units in there over time. The staff break room is extremely important because it is responsible for the recovery of our exhausted staff. Optimize break room, employees fall asleep Optimize break room, employees fall asleep And the bigger the green part of the beam, the farther the work on the project is, as it actually should be. The redder, the farther back.Īnd if they are well in time and ready faster than necessary, some green will be displayed. Advertisementsįor multiple concurrent time orders, I always recommend sorting them in such a way that the one with the least remaining time comes to the top and those who have a little more time than the second or third are on the list.ĭid you know that the colors on the timeline progress bars indicate how well you are on time? If your people hang somewhat behind, the progress bar will be partially red. As a result, all intermediate materials on the machines are sorted up and our time order gets better chances to be completed quickly enough. To reorder this, we should always sort our time orders up with the orange main priority button. Thus, all production steps of the new orders on all machines are always “the last” in the respective list. Right on the edge, we have an order list. And if we can not handle the production in time, we usually stay on some of the goods and the cost of doing so. But they always have a special risk because they have a time limit. Our customers always have particularly lucrative orders for us. This marks the room completely for demolition, confirms, and the room will be torn down.īy the way, you can also tear off doors directly if you click on them with the right button and select to tear them down. To completely demolish an empty room, we simply have to click on the floor once in the middle of the room with the leveling tool. Here I tried it out for a while until I found out. Somewhat more complex is the tearing of entire rooms. This can all be done in one go, in the end, confirmed and the construction workers move in to rebuild the space. Then simply remove the wall between the existing room and the new construction site using the leveling tool. With the wall tool draw a frame, set the door, order, wait, done.īut if we do not want a new room, but only want to expand and enlarge an existing room, we have to plan a second room next to it. With the renovation tool, we can build new rooms, which actually explains itself. Soon enough you’ll be running multiple production lines, producing hundreds of advanced products each day, and watching with joy as your cute workers do the actual work.The building tools must first be unlocked in the research. Unlock ever fancier machines, add even more production methods, and most of all, more room. Tiny hands, big dreamsStart out with just a small workshop and expand to a desk-filling factory. No two factories should ever look the same. Supply products to clients and an ever-changing market, as you produce over 50 unique product types, built from multiple parts and pieces - all of which can be created with different materials and production methods. Organize the factory floor, manage your workers, purchase machinery, and design efficient production lines - all within the time-limit and to your client's satisfaction!Īn open-ended sandbox-experienceTake it easy, it’s a sandbox-experience where you think, ponder and poke at things until you get it to work the way you’d like. Real factories - made FUNYou are the Big Boss and it’s time to take charge of your very own tabletop factory. In Little Big Workshop you become a factory tycoon! Rubber ducks and dressers, drones and electric guitars, scooters and other wonderful goods can be created from many different materials and sold for hard cash – cash you invest right back into your factory to get more machines, more workers and grow your business. A carefully planned masterpiece, where diligent workers throw together anything customers want. Imagine a magical factory, appearing right in your living room.
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